It’s been 30 years since the events of Tomb Raider 2. The Fiamma Nera has been biding their time and rebuilding their numbers. And now, Antoni Bartoli, son of Marco Bartoli, is ready to follow in his father’s footsteps. The only thing standing in his way is Lara Croft.
Spanning 7 massive action-packed levels, this linear, story-driven series has been in development since 2016 and has been ported to Tomb Engine. Explore an updated Croft Manor, a lost section of the Great Wall of China, a Monastery on the highest peak of Bhutan, a forgotten Dragon Temple, the mysterious Floating Islands, and beyond.
This project is a love letter to my favorite parts of Tomb Raider 2. My intention is to finish this project by late 2027 to coincide with the 30th anniversary of Tomb Raider 2. All footage is Alpha – much visual refinement is still needed.
Levels: Surprise Visit (Croft Manor) – Great Wall of Xiyin – Drukshang Monastery – Beyul of the Talion – Temple of Xiyin – Islands of Qingxu – Nightmare in Venice (bonus).











