// Identity • Creative Work • Transmission Log

ABOUTNITE_TRAVELER

About
26+Years in TRLE
9Levels Released
4Active Projects
Tomb EngineTR4 / TRLELua ScriptingLevel DesignPhotographyWeb DevelopmentWordPressStreaming

// 001 — Signal Origin

Dark worlds brought to life

A Tomb Raider fan since 1997 and a published builder since 2001 (formerly known as chronicles5), TRLE runs deep in my DNA, and lies at the intersection of two of my favorite topics: ancient history and video games. I’ve been inspired by the ancient world since I was a kid, and I fell in love with Tomb Raider instantly the first time I played Tomb Raider II.

When the Level Editor came out, I quickly became obsessed and built many (frankly terrible) levels for the first year or so. By 2002, I was getting a better grasp of aesthetics, but still needed work on gameplay. While I started many more projects after that, I never got around to finishing and releasing any of my own, with the exception of five BTB submissions between 2006 and 2016. The last few levels were successful and established my signature style of sprawling, non-linear and challenging levels thick with atmosphere.

During those years, I was also going to school for graphic and web design, building on Photoshop skills I learned as a result of TRLE. I did freelance web design for over 10 years before later getting into tech. I’ve also done quite a bit of traveling, from Angkor Wat and other temples in Cambodia, to Loch Ness in Scotland, to the Alhambra in Andalusian Spain, the high monasteries of Meteora, Greece, to the mysterious cave cities of Cappadocia, Turkey. Catch me on Instagram for travel photos!

Currently, I’m making an effort to carve more time out of my busy schedule because Tomb Engine is absolutely incredible, and I have dozens of unfinished levels that I’m dying to complete and publish.

Creative Work

// 01 — Level Design

Tomb Engine Level Design

Currently active across four projects: a China/Bhutan TR2 sequel spanning seven levels, a Celtic horror Ireland set with eight levels and a non-linear hub structure, a Persia remaster, and a new island/bioweapons TR3/TR5 mashup for the 2026 Create a Classic Competition. TEN has opened up years of unfinished work.

Browse Levels →

// 02 — Tutorials

Lua Scripting for TEN

The Lua scripting API in Tomb Engine is powerful and underused in the community. The tutorial series covers everything from first scripts to advanced systems: event sequences, object scripting, flipmap/water-level puzzles, proximity traps, cutscenes, and custom effects. Written for builders who have never touched Lua.

Watch Tutorials →

// 03 — Photography

Travel & Night Photography

Shooting since the travels began. Long exposures of auroras, fogbanks, coastlines at dusk. Architectural photography from Angkor Wat, Meteora, the cave cities of Cappadocia, crumbling ruins in Greece. Fine art travel prints coming soon! Follow along on Instagram for now.

Instagram → →

// 04 — Streaming

Twitch & YouTube

Live builds on Twitch - level editor sessions, Lua scripting, the occasional deep dive into TR history. YouTube carries the tutorial series and archived streams.

Twitch Channel →

Transmission Log

1997

First Contact

Discovered Tomb Raider 2. Ancient history and video games collide. Obsession begins.

2000

Acquisition

Got my hands on Tomb Raider Chronicles for PC, locked eyes with winroomedit.exe.

2001

First Release

Temple of Aeolus - first released level. Yikes. I was 13, okay? Enthusiasm was real. TRLE hooks in deep. Known as chronicles5 at this time.

2002

Early Archive

Ta Prohm, Japanese Temple by Night, Northern Shrine of Brahma. Aesthetic developing.

2006

Back to Basics Begins

Forest Palaces - first BtB submission. This would be the first of 5 BtB submissions over the next 10 years.

2009-2017

BtB Series

Palace Dionysus, A Rift in Sedona, Arcadian Dream, Lara Croft and the Forty Thieves. Signature style solidifies.

2011-

Ireland Project

Quest for Tír Na Nóg begins - Celtic horror, eight levels, non-linear hub. Slow progress over the last 15 years.

2016-

TR2 Xian Sequel Project

Shadow of the Dragon - seven-level TR2 sequel. Slowly develops over the next decade.

2023-

Tomb Engine Era

TEN changes everything. Started experimenting. Passion for TRLE starts creeping back in.

2025

Porting to TEN

Began moving long-running projects over to TEN. Lua scripting explored. Attended TR29 in Derby and shared an early look at Tír Na Nóg.

2026-

Nite_Traveler Era

Shifted focus to Shadow of the Dragon project. chronicles5 > Nite_Traveler, launched website, new YouTube content, Lua scripts and tutorials developing, participating in TEN testing

Built with Tomb Engine

Current projects are built with Tomb Engine, the open-source, community-powered engine for custom Tomb Raider levels. It’s free to download. My gratitude to its developers and community cannot be overstated.

Channels

YouTube@Nite_Traveler→ archiveTwitchnite_traveler→ tune inTRLE.netNite_Traveler→ archiveTRcustoms.orgNite_Traveler→ profileInstagramnite_traveler→ field log